Matrices as Transformations · applications

Applications: Matrices as Transformations

10 question types · Secondary 4 · each worked step by step with a figure that follows the steps

01

A Logo on a Phone Screen Turned Through a Quarter Turn

methodRead the Matrix from Where i and j Land, Then Multiply Each Corner by It to Find the Image

A phone shows a triangular logo with corners A(1, 1), B(4, 1) and C(1, 3), in centimeters from the center of the screen. When the phone is turned, the logo is rotated through 90° counterclockwise about the center. (a) Find where the rotation sends i = 10 and j = 01, and write down the matrix R of the rotation. (b) Find the corners A', B' and C' of the rotated logo, and check that the side AB keeps its length.

xy−3424ABCiRiRjRi =01, Rj =−10
A quarter turn counterclockwise sends i to 01 and j to −10.
A quarter turn counterclockwise sends i, which points along the x-axis, to 01, up the y-axis. It sends j, which points up the y-axis, to −10, along the negative x-axis.
step 1 of 5

A matrix transformation is fixed by what it does to the two unit vectors i and j: their images are the two columns of the matrix. Once the matrix is known, every point of the shape is moved by writing it as a column and multiplying it by the matrix.

  1. A quarter turn counterclockwise sends i, which points along the x-axis, to 01, up the y-axis. It sends j, which points up the y-axis, to −10, along the negative x-axis.
  2. (a) The columns of the matrix are the images of i and j, in that order, so R = 0−110.
  3. Write the corner A as a column and multiply it by R: R11 = 0 × 1 − 1 × 11 × 1 + 0 × 1 = −11, so A' is (−1, 1).
  4. In the same way, R41 = 0 − 14 + 0 = −14 and R13 = 0 − 31 + 0 = −31.
  5. (b) The rotated logo has corners A'(−1, 1), B'(−1, 4) and C'(−3, 1). Check: AB runs 4 − 1 = 3 cm across, and A'B' runs 4 − 1 = 3 cm up, so the side keeps its length of 3 cm, as it must under a rotation.

answer(a) i goes to 01 and j to −10, so R = 0−110; (b) A'(−1, 1), B'(−1, 4) and C'(−3, 1), and A'B' = AB = 3 cm

techniqueMatrices as Transformations of the Plane

Common pitfalls

  • Writing the images of i and j as the rows instead of the columns, which gives 01−10. That is the quarter turn clockwise, and it sends A(1, 1) to (1, −1), below the x-axis.
  • Multiplying the corner as a row on the left, 11R. The point must be a column on the right of the matrix; the row product also gives the clockwise image, (1, −1).
02

A Flower Bed on a Garden Plan Stretched to Fit a Larger Garden

methodMultiply Each Corner by the Stretch, Find the New Area Directly, and Check It Against the Old Area Times the Determinant

A flower bed on a garden plan is a trapezium with corners P(1, 3), Q(5, 3), R(4, 5) and S(2, 5), in meters. To fit a larger garden, the designer applies the stretch M = 3002 to the plan. (a) Find the corners of the new bed, and find its area directly from its parallel sides. (b) Find det M, and show that the new area is the old area times det M.

xy510155106 m2PQRSPQ = 4 m, SR = 2 m, 2 m apartarea = 1/2 × (4 + 2) × 2 = 6 m2
The old bed has parallel sides of 4 m and 2 m, 2 m apart: its area is 12(4 + 2) × 2 = 6 square meters.
The old bed has parallel sides PQ = 5 − 1 = 4 m and SR = 4 − 2 = 2 m, and they are 5 − 3 = 2 m apart. Its area is 12(4 + 2) × 2 = 6 square meters.
step 1 of 5

The determinant of a 2 × 2 matrix is the factor by which the transformation multiplies every area. So the area of an image can be found in two ways: directly from the image's own corners, or as the area of the original times the determinant. The two must agree.

  1. The old bed has parallel sides PQ = 5 − 1 = 4 m and SR = 4 − 2 = 2 m, and they are 5 − 3 = 2 m apart. Its area is 12(4 + 2) × 2 = 6 square meters.
  2. Multiply each corner by M. The stretch multiplies every x-coordinate by 3 and every y-coordinate by 2: M13 = 36, M53 = 156, M45 = 1210 and M25 = 610.
  3. (a) The new bed has corners P'(3, 6), Q'(15, 6), R'(12, 10) and S'(6, 10). Its parallel sides are 15 − 3 = 12 m and 12 − 6 = 6 m, and they are 10 − 6 = 4 m apart, so its area is 12(12 + 6) × 4 = 36 square meters.
  4. The determinant is det M = 3 × 2 − 0 × 0 = 6, so the stretch multiplies every area by 6.
  5. (b) The old area times the determinant is 6 × 6 = 36 square meters, which agrees with the area found directly. The bed is 3 times as wide and 2 times as long, and 3 × 2 = 6.

answer(a) P'(3, 6), Q'(15, 6), R'(12, 10) and S'(6, 10), and the new bed has an area of 36 square meters; (b) det M = 6, and 6 × 6 = 36 square meters

techniqueThe Determinant as an Area Scale Factor · Matrices as Transformations of the Plane

Common pitfalls

  • Adding the two stretch factors and multiplying the area by 3 + 2 = 5, which gives 30 square meters. Widths are multiplied by 3 and lengths by 2, and an area is a width times a length, so the factor is 3 × 2 = 6.
  • Treating the stretch as an enlargement with scale factor 3 and multiplying the area by 32 = 9. Only the x-direction is stretched by 3; the determinant, 6, is the area factor.
03

A Sign-Writer's Stencil Turned Over, and the Determinant That Shows the Flip

methodSwap the Coordinates for the Reflection in y = x, Read the Size of the Determinant as the Area Factor and Its Sign as a Flip

A sign-writer's stencil is a triangle with corners A(4, 1), B(7, 1) and C(4, 3), in decimeters. Turning the stencil over reflects it in the line y = x, which is the matrix F = 0110. (a) Find the corners A', B' and C' of the image. (b) Find det F, and explain what its size and its sign say about the area of the stencil and the order of its corners.

xy2626y = xABC0110×xy=yxF swaps the two coordinates
Fxy = yx: the reflection in y = x swaps the two coordinates of every point.
Fxy = 0 × x + 1 × y1 × x + 0 × y = yx, so F swaps the two coordinates of every point.
step 1 of 5

The size of the determinant is the factor by which areas are multiplied. Its sign says whether the shape keeps its orientation: a negative determinant turns the shape over, so corners that ran counterclockwise round the shape run clockwise round the image.

  1. Fxy = 0 × x + 1 × y1 × x + 0 × y = yx, so F swaps the two coordinates of every point.
  2. (a) A' is (1, 4), B' is (1, 7) and C' is (3, 4). Each corner and its image are the same distance from the mirror line y = x, on opposite sides of it.
  3. The determinant is det F = 0 × 0 − 1 × 1 = −1. Its size is 1, so the area does not change: the stencil has area 12 × 3 × 2 = 3 square decimeters, and the image, with sides A'B' = 3 and A'C' = 2 at a right angle, also has area 3 square decimeters.
  4. Its sign is negative, so the stencil has been turned over. Going from A to B to C round the stencil is counterclockwise, and going from A' to B' to C' round the image is clockwise.
  5. (b) det F = −1: the area stays 3 square decimeters, and the minus sign shows that the image is the stencil turned over, a mirror image in which the order of the corners is reversed.

answer(a) A'(1, 4), B'(1, 7) and C'(3, 4); (b) det F = −1: the area of 3 square decimeters is unchanged, and the minus sign shows the stencil is turned over, with its corners now running clockwise

techniqueThe Determinant as an Area Scale Factor · Matrices as Transformations of the Plane

Common pitfalls

  • Multiplying the area by −1 and giving the image an area of −3. An area cannot be negative; the area factor is the size of the determinant, 1, and the sign says only that the shape is turned over.
  • Deciding from the size 1 that the stencil is unchanged. A determinant of 1 or −1 keeps areas, but −1 means a reflection, and the image is in a different place with its corners in the reverse order.
04

A Floor Tile Turned and Then Flipped, Written as One Matrix

methodPut the First Transformation on the Right, Multiply the Two Matrices to Get One, and Reverse the Order to See the Tile Land Somewhere Else

A designer turns a triangular floor tile with corners A(2, 1), B(4, 1) and C(2, 4) through 90° counterclockwise about the origin, with R = 0−110, and then reflects the result in the x-axis, with X = 100−1. (a) Find the single matrix for the turn followed by the reflection, and use it to find where the tile ends up. (b) Find the single matrix when the reflection is done first and the turn second, and show that the tile then ends up somewhere else.

xy−33−33ABCA'B'C'first R, then X: the product XRthe matrix next to the point acts first
The turn is done first, so its matrix stands next to the point: the single matrix is XR, read from right to left. The turn alone gives A'B'C'.
The turn is done first, so its matrix stands next to the point: the single matrix is XR, read from right to left.
step 1 of 5

When a point p is transformed by R and then by X, it becomes X(Rp) = (XR)p. So the single matrix is the product with the first transformation on the RIGHT, read from right to left. Matrix multiplication is not commutative, so the other order can give a different result.

  1. The turn is done first, so its matrix stands next to the point: the single matrix is XR, read from right to left.
  2. XR = 100−10−110 = 1 × 0 + 0 × 11 × (−1) + 0 × 00 × 0 + (−1) × 10 × (−1) + (−1) × 0 = 0−1−10.
  3. Check with one corner in two stages. The turn sends A(2, 1) to A'(−1, 2), and the reflection sends A' to A''(−1, −2). In one step, XR21 = −1−2, the same point.
  4. (a) XR sends (x, y) to (−y, −x), so the tile ends up at A''(−1, −2), B''(−1, −4) and C''(−4, −2). The single matrix is the reflection in the line y = −x.
  5. (b) The other order is RX = 0−110100−1 = 0110, which sends (x, y) to (y, x). The tile ends up at (1, 2), (1, 4) and (4, 2), its reflection in y = x, in a different place, because XR ≠ RX.

answer(a) XR = 0−1−10, and the tile ends up at (−1, −2), (−1, −4) and (−4, −2); (b) RX = 0110, which puts the tile at (1, 2), (1, 4) and (4, 2) instead

techniqueComposing Transformations by Multiplying Matrices · Matrices as Transformations of the Plane

Common pitfalls

  • Writing RX for the turn followed by the reflection, because R is done first and is read first. The matrix next to the point acts first, so the turn must be on the right: XR.
  • Assuming the order does not matter, as it does not for multiplying numbers. XR and RX are different matrices, and the tile lands in the third quadrant one way and the first quadrant the other.
05

A Stack of Cards Pushed Sideways, and the Table Line That Does Not Move

methodWrite the Shear as a Slide Proportional to Height, Solve M Times the Point Equals the Point for the Invariant Points, and Test Each Horizontal Line

Seen from the side, a neat stack of cards is a rectangle with corners A(1, 0), B(5, 0), C(5, 3) and D(1, 3), in centimeters, with the table along the x-axis. A hand pushes the stack so that each card slides sideways by its height above the table, which is the shear S = 1101. (a) Find the corners of the pushed stack, and its area as seen from the side. (b) Find the invariant points of S, and show that every line y = c is an invariant line.

xy373ABCD1101×xy=x + yyeach point slides by its height
Sxy = x + yy: each point slides sideways by its height.
Sxy = x + yy: each point slides sideways by its height y and keeps its height.
step 1 of 5

An invariant point is one the transformation leaves where it is: Sp = p. An invariant line is a line whose points all land on the same line, though they may move along it. A line of invariant points is invariant in the stronger sense that no point on it moves at all.

  1. Sxy = x + yy: each point slides sideways by its height y and keeps its height.
  2. (a) A and B are on the table, where y = 0, so they stay at (1, 0) and (5, 0). C(5, 3) goes to C'(5 + 3, 3) = (8, 3), and D(1, 3) goes to D'(1 + 3, 3) = (4, 3).
  3. The pushed stack is a parallelogram with base AB = 4 cm and height 3 cm, so its area is 4 × 3 = 12 square centimeters, the same as the rectangle's. This agrees with det S = 1 × 1 − 1 × 0 = 1: the shear keeps every area.
  4. An invariant point satisfies Sxy = xy, so x + y = x and y = y. The first equation gives y = 0, so every point on the table line y = 0 is an invariant point.
  5. (b) A point (x, c) on the line y = c goes to (x + c, c), which is on the same line, so every line y = c is an invariant line: each card slides along its own level. Only on y = 0 does every point stay where it is.

answer(a) A(1, 0), B(5, 0), C'(8, 3) and D'(4, 3), and the area is still 12 square centimeters; (b) the invariant points are the points of the table line y = 0, and every line y = c is an invariant line, though only y = 0 is a line of invariant points

techniqueInvariant Points and Lines · The Determinant as an Area Scale Factor

Common pitfalls

  • Calling the top line y = 3 a line of invariant points because it is an invariant line. Its points all move 3 cm to the right; the line is invariant, but only the points of y = 0 stay put.
  • Using the slanted side AD', of length √32 + 32, as the height of the parallelogram. The height is the distance between the parallel sides, which is still 3 cm, so the area is still 12 square centimeters.
06

A Square of Stretchy Fabric Pinned Along One Diagonal and Pulled Along the Other

methodSolve M Times the Point Equals the Point for the Line of Invariant Points, Then Test y = mx for Every Invariant Line Through the Origin

A square of stretchy fabric has corners P(1, 1), Q(−1, 1), R(−1, −1) and S(1, −1), in decimeters from its center. It is pinned along the diagonal through Q and S and pulled out along the other diagonal, which is the transformation M = 2112. (a) Find the images of the four corners, and find the line of invariant points of M. (b) Find both invariant lines of M through the origin, one of which you have already met in (a), in the form y = mx, and find the area of the stretched fabric.

xy−33−33PQRSP'R'P'(3, 3), R'(−3, −3)Q and S do not move
P(1, 1) goes to P'(3, 3) and R to R'(−3, −3), while Q and S do not move.
Multiply each corner by M: M11 = 33, M−1−1 = −3−3, M−11 = −2 + 1−1 + 2 = −11 and M1−1 = 1−1. So P' is (3, 3) and R' is (−3, −3), while Q and S do not move.
step 1 of 6

The invariant points solve Mp = p. A line y = mx through the origin is invariant when the image of a point on it lies on it again, which gives an equation for m. A line can be invariant without being a line of invariant points, when its points slide along it.

  1. Multiply each corner by M: M11 = 33, M−1−1 = −3−3, M−11 = −2 + 1−1 + 2 = −11 and M1−1 = 1−1. So P' is (3, 3) and R' is (−3, −3), while Q and S do not move.
  2. An invariant point satisfies Mxy = xy, so 2x + y = x and x + 2y = y. Both equations simplify to x + y = 0.
  3. (a) The line of invariant points is y = −x, the pinned diagonal through Q and S.
  4. A point (x, mx) on the line y = mx goes to (2x + mx, x + 2mx). The image is on the same line when x + 2mx = m(2x + mx). Divide by x: 1 + 2m = 2m + m2, so m2 = 1.
  5. So m = 1 or m = −1. On y = x each point moves three times as far from the center, as P(1, 1) goes to (3, 3), so the line is invariant but its points move along it. On y = −x no point moves at all.
  6. (b) The invariant lines through the origin are y = x and y = −x. det M = 2 × 2 − 1 × 1 = 3, so the fabric's area of 2 × 2 = 4 square decimeters becomes 3 × 4 = 12 square decimeters. Check: the diagonals of the stretched fabric are 6√2 and 2√2, and 12 × 6√2 × 2√2 = 12.

answer(a) P'(3, 3), Q'(−1, 1), R'(−3, −3) and S'(1, −1), and the line of invariant points is y = −x; (b) the invariant lines through the origin are y = x and y = −x, and the stretched fabric has an area of 12 square decimeters

techniqueInvariant Points and Lines · The Determinant as an Area Scale Factor

Common pitfalls

  • Stopping at x + y = 0 and giving y = −x as the only invariant line. That is the line of invariant points; y = x is also invariant, because every point on it lands on it again, three times as far out.
  • Solving m2 = 1 as m = 1 only. A square number has two square roots, and the root m = −1 is the pinned diagonal itself.
07

A Model Shed Stretched by a Different Amount Along Each Axis

methodRead the Images of i, j and k as the Columns, Multiply the Far Corner by the Matrix, and Use the 3 × 3 Determinant as the Volume Factor

In a design program, a model shed is a box 2 m long, 1 m deep and 2 m high, with one corner at the origin O and the opposite corner at P(2, 1, 2). The designer applies M = 300020002. (a) Find where M sends i, j and k, and find the image P' of P. (b) Find det M, and use it to find the volume of the new shed. Check by finding the new shed's length, depth and height.

OP2 m1 m2 mi →300j →020k →002
The columns of M are the images of i, j and k: 300, 020 and 002.
The columns of M are the images of i, j and k: i goes to 300, j to 020 and k to 002. So M stretches the length by 3, and the depth and the height by 2.
step 1 of 5

A 3 × 3 matrix transforms space, and its three columns are the images of the unit vectors i, j and k. Its determinant is the factor by which it multiplies every volume, just as a 2 × 2 determinant multiplies every area.

  1. The columns of M are the images of i, j and k: i goes to 300, j to 020 and k to 002. So M stretches the length by 3, and the depth and the height by 2.
  2. (a) M212 = 3 × 22 × 12 × 2 = 624, so P' is (6, 2, 4).
  3. Expand the determinant along the first row. Only its first entry is not 0: det M = 3 × (2 × 2 − 0 × 0) − 0 + 0 = 3 × 4 = 12.
  4. The old shed has a volume of 2 × 1 × 2 = 4 cubic meters, and M multiplies every volume by 12, so the new shed has a volume of 12 × 4 = 48 cubic meters.
  5. (b) det M = 12, and the new shed has a volume of 48 cubic meters. Check: the new shed runs from O to P'(6, 2, 4), so it is 6 m long, 2 m deep and 4 m high, and 6 × 2 × 4 = 48 cubic meters.

answer(a) i, j and k go to 300, 020 and 002, and P' is (6, 2, 4); (b) det M = 12, so the new shed has a volume of 48 cubic meters

techniqueThe Determinant as a Volume Scale Factor · Matrices as Transformations of Space

Common pitfalls

  • Adding the three stretch factors and multiplying the volume by 3 + 2 + 2 = 7. A volume is a length times a depth times a height, so the factors multiply: 3 × 2 × 2 = 12, which is the determinant.
  • Using only the largest stretch as if it were an enlargement, and multiplying the volume by 33 = 27. Each direction has its own factor, and the determinant combines all three.
08

A Crate on a Turntable Turned Through a Quarter Turn About Its Upright Axle

methodBuild the Matrix Column by Column from Where i, j and k Go, Expand the Determinant Along the Row with Two Zeros, and Solve for the Points That Do Not Move

A crate 2 m long, 1 m wide and 1 m high stands on a turntable. It fills the box from (2, 0, 0) to P(4, 1, 1), in meters, and the turntable's axle is the z-axis, pointing straight up. The turntable turns through 90° counterclockwise, seen from above. (a) Write down the matrix R of the turn, and find the image P' of the corner P. (b) Find det R, and say what it tells you about the crate's volume. Find the invariant points of R.

axlePi → j, j → −i, k → kR =0−10100001
i goes to j, j to −i, and k stays: R = 0−10100001.
Seen from above, the quarter turn sends i to j and sends j to −i, and k points along the axle and does not move. These images are the columns: R = 0−10100001.
step 1 of 5

A turn about the z-axis moves i and j round in the horizontal plane and leaves k, which points along the axle, where it is. The three images are the columns of the matrix. The determinant gives the volume factor, and the invariant points solve Rp = p.

  1. Seen from above, the quarter turn sends i to j and sends j to −i, and k points along the axle and does not move. These images are the columns: R = 0−10100001.
  2. (a) R411 = 0 × 4 − 1 × 1 + 01 × 4 + 0 + 00 + 0 + 1 × 1 = −141, so P' is (−1, 4, 1). The corner has swung round the axle and kept its height of 1 m.
  3. Expand the determinant along the third row, whose first two entries are 0: det R = 1 × (0 × 0 − (−1) × 1) = 1. So the turn multiplies every volume by 1, and the crate keeps its volume of 2 × 1 × 1 = 2 cubic meters.
  4. An invariant point satisfies Rxyz = xyz, so −y = x, x = y and z = z. Together the first two give x = −x, so x = 0 and then y = 0, while z can be any number.
  5. (b) det R = 1, so the crate's volume of 2 cubic meters is unchanged. The invariant points are the points (0, 0, z) of the axle: they are the only points the turn does not move.

answer(a) R = 0−10100001 and P'(−1, 4, 1); (b) det R = 1, so the crate keeps its volume of 2 cubic meters, and the invariant points are the points (0, 0, z) on the axle

techniqueMatrices as Transformations of Space · The Determinant as a Volume Scale Factor · Invariant Points and Lines

Common pitfalls

  • Leaving out the third column, or writing it as a column of zeros. k is not sent to nothing: it stays as k, so the third column is 001, and without it every point would drop to the floor.
  • Using 010−100001, which turns the crate clockwise and sends P to (1, −4, 1). The image of i under an counterclockwise turn is j, so the first column is 010.
09

A Photo Flattened onto a Line by a Typing Slip in a Photo Editor

methodMultiply Each Corner, Read a Determinant of 0 as an Area Lost, and Find Two Points with One Image to Show That Nothing Can Undo It

A photo on a screen is a rectangle with corners A(3, 1), B(5, 1), C(5, 2) and D(3, 2), in centimeters. A typing slip turns the transformation an editor meant to apply into M = 1111. (a) Find the images of the four corners, and find det M. (b) Explain what happens to the photo and to its area, and why no matrix can undo the slip.

xy2646y = xABCD1111×xy=x + yx + y
Mxy = x + yx + y: every image has two equal coordinates.
Mxy = x + yx + y, so every point goes to a point whose two coordinates are equal.
step 1 of 5

A determinant of 0 multiplies every area by 0, so the whole plane is squashed onto a line (or a point). Then different points land on the same image, and no transformation can send one image back to two places, so the matrix has no inverse.

  1. Mxy = x + yx + y, so every point goes to a point whose two coordinates are equal.
  2. (a) A' is (4, 4), B' is (6, 6), C' is (7, 7) and D' is (5, 5). The determinant is det M = 1 × 1 − 1 × 1 = 0.
  3. Every image lies on the line y = x, so the photo is flattened onto the segment of that line from (4, 4) to (7, 7).
  4. The photo's area of 2 × 1 = 2 square centimeters is multiplied by det M = 0, so the image has an area of 2 × 0 = 0, as a piece of a line must.
  5. (b) Different points land on the same point: B(5, 1) and the point (4, 2) on the top edge both go to (6, 6), because 5 + 1 = 4 + 2. A matrix that undid M would have to send (6, 6) back to two places at once, so none exists; det M = 0 says the same, because a matrix with determinant 0 has no inverse.

answer(a) A'(4, 4), B'(6, 6), C'(7, 7) and D'(5, 5), and det M = 0; (b) the whole photo is flattened onto the line y = x with an area of 0, and since points such as (5, 1) and (4, 2) land on the same point, no matrix can undo it

techniqueThe Determinant as an Area Scale Factor · Matrices as Transformations of the Plane

Common pitfalls

  • Reading det M = 0 as every point being sent to the origin. The images lie along the line y = x, not at one point; only the area has shrunk to 0.
  • Trying to undo the slip with 1det M1−1−11. That needs 10, which does not exist, and no other matrix can do it either, since two points share each image.
10

A Square Flower Bed Turned About a Fountain to Line Up with a New Path

methodPut the Given Cosine and Sine into the Rotation Matrix, Multiply Each Corner, and Check a Side by Pythagoras and the Area by the Determinant

On a park plan, a square flower bed has corners A(5, 5), B(10, 5), C(10, 10) and D(5, 10), in meters from a fountain at the origin O. To line it up with a new path, the bed is turned about the fountain through an angle θ counterclockwise, where cos θ = 35 and sin θ = 45. (a) Write down the rotation matrix R, and find the corners of the turned bed. (b) Show that the bed keeps its size: find the length of A'B' and find det R.

xy51010OABCDR =3/5−4/54/53/5
The columns are cos θsin θ and −sin θcos θ: R = 35−454535.
The columns are the images of i and j: R = cos θ−sin θsin θcos θ = 35−454535.
step 1 of 5

A rotation through θ counterclockwise about the origin sends i to cos θsin θ and j to −sin θcos θ, so these are the columns of its matrix. A rotation keeps every length, and its determinant is cos2 θ + sin2 θ = 1.

  1. The columns are the images of i and j: R = cos θ−sin θsin θcos θ = 35−454535.
  2. Multiply the first two corners by R: R55 = 3 − 44 + 3 = −17 and R105 = 6 − 48 + 3 = 211.
  3. (a) In the same way C(10, 10) goes to (6 − 8, 8 + 6) = (−2, 14) and D(5, 10) goes to (3 − 8, 4 + 6) = (−5, 10). The turned bed has corners A'(−1, 7), B'(2, 11), C'(−2, 14) and D'(−5, 10).
  4. From A' to B' is 2 − (−1) = 3 m across and 11 − 7 = 4 m up, so by Pythagoras A'B' = √32 + 42 = √25 = 5 m, the same as AB = 10 − 5 = 5 m.
  5. (b) A'B' = 5 m, and det R = 35 × 35 − (−45) × 45 = 925 + 1625 = 1. So the bed keeps its side of 5 m and its area of 5 × 5 = 25 square meters: the turn moves the bed without changing its size or its shape.

answer(a) R = 35−454535, and the corners are A'(−1, 7), B'(2, 11), C'(−2, 14) and D'(−5, 10); (b) A'B' = 5 m, the same as AB, and det R = 1, so the area stays 25 square meters

techniqueMatrices as Transformations of the Plane · The Determinant as an Area Scale Factor

Common pitfalls

  • Putting the minus sign on the wrong sin θ, which gives 3545−4535. That turns the bed clockwise and sends A(5, 5) to (7, −1), away from the path.
  • Adding the coordinates' changes and taking A'B' as 3 + 4 = 7 m. The side runs 3 m across and 4 m up at the same time, so its length is the hypotenuse, √32 + 42 = 5 m.
Mr. Chalk Read the guide