The Cartesian Equation of a Plane

One normal, and out falls ax + by + cz = d.

A normal to the plane

A normal to a plane is a vector at right angles to the plane. It is perpendicular to every direction that lies in the plane.

If the plane is r = a + λb + μc, a normal n is perpendicular to both directions, so n · b = 0 and n · c = 0. Then it is perpendicular to every direction λb + μc in the plane as well, since n · (λb + μc) = λ(n · b) + μ(n · c) = 0 + 0 = 0.

One normal fixes how the plane faces. Any multiple of it, such as 2n or −n, is a normal too.

r − an

The plane seen edge-on, so that it looks like a line. The vector r − a, from one point of the plane to another, lies along it, and the normal n meets it at a right angle.

Every point gives the same number

Take any point r of the plane. The vector r − a joins two points of the plane, so it lies in the plane, and the normal is perpendicular to it: (r − a) · n = 0. Multiplying out, r · n − a · n = 0, so r · n = a · n.

The same thing happens if you dot the vector equation with n: r · n = (a + λb + μc) · n = a · n + λ(b · n) + μ(c · n). Both b · n and c · n are 0, so the λ and μ terms vanish, and r · n = a · n whatever λ and μ are.

The number d

Since a · n is one fixed number for the whole plane, give it a name, d. The plane is then r · n = d: the set of all points whose position vector has dot product d with the normal.

For the plane through (1, 2, 3) with normal (2, 1, −1), d = (1, 2, 3) · (2, 1, −1) = 2 + 2 − 3 = 1, so the plane is r · (2, 1, −1) = 1.

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nO

Edge-on again: the plane is the line at height 2, and n = (0, 1) is a normal of length 1. The points of the plane at (−2, 2), (1, 2) and (3, 2) all have r · n = 2, so the plane is r · n = 2.

Opening out the dot product

Write r as (x, y, z). Then (x, y, z) · (2, 3, 1) = 7 multiplies place by place and adds: 2x + 3y + z = 7. This is the Cartesian equation of the plane: one equation in x, y and z.

In general, with n = (n₁, n₂, n₃), the plane r · n = d is n₁x + n₂y + n₃z = d. For the plane above, r · (2, 1, −1) = 1 becomes 2x + y − z = 1. Check that the point (1, 2, 3) is on it: 2 × 1 + 2 − 3 = 1.

Reading the normal back off

The coefficients of x, y and z are the components of a normal, signs included. The plane 4x − y + 2z = 9 has normal (4, −1, 2); writing (4, 1, 2) drops the minus and gives a different direction.

A missing variable has coefficient 0. The plane z = 3 is 0x + 0y + 1z = 3, with normal (0, 0, 1): it is horizontal, 3 above the floor. The plane x + y = 4 has normal (1, 1, 0), which is level, so the plane itself is vertical, like a wall.

Multiplying the whole equation by a number gives the same plane. 8x − 2y + 4z = 18 is 4x − y + 2z = 9 doubled, and its normal (8, −2, 4) is 2(4, −1, 2), along the same line.

xyznr − an = (0.45, 0, 0.89), r · n = 1(r − a) · n = 0tiltd

tilt n and the plane tilts to stay perpendicular to it: every r − a lying in the plane has (r − a) · n = 0, so one normal fixes the plane's direction and d = 1 fixes which of the parallel planes it is

Make n vertical and set d = 1

The plane r · n = d, with n a normal of length 1. Tilt n and the plane turns with it, staying at right angles, and the arrow r − a lying in the plane stays square to n. Slide d and the plane moves along n without turning: a different d is a parallel plane.

Is a point on the plane?

Substitute the point and see whether it gives d. For 2x + 3y + z = 7, the point (1, 1, 2) gives 2 + 3 + 2 = 7, so it lies on the plane. The point (2, 1, 1) gives 4 + 3 + 1 = 8, which is not 7, so it does not.

Same normal, different d

Planes with the same normal face the same way, so they are parallel; d says which one of them you mean. 2x + 3y + z = 7 and 2x + 3y + z = 10 are parallel planes.

With d = 0 the plane passes through the origin, since (0, 0, 0) gives 0. So 2x + 3y + z = 0 is the plane parallel to 2x + 3y + z = 7 that goes through the origin. It is a different plane; leaving out the constant changes where the plane is.

From the vector equation

To turn r = (1, 0, 2) + λ(1, 1, 0) + μ(0, 1, 1) into a Cartesian equation, find a normal as the vector product of the two directions: (1, 1, 0) × (0, 1, 1) = (1 × 1 − 0 × 1, 0 × 0 − 1 × 1, 1 × 1 − 1 × 0) = (1, −1, 1).

Then d = a · n = (1, 0, 2) · (1, −1, 1) = 1 + 0 + 2 = 3, and the plane is x − y + z = 3. Check with another point of the plane: λ = 1 and μ = 2 give (2, 3, 4), and 2 − 3 + 4 = 3.

The usual mistakes

Dropping a minus sign. The normal of 5x − 2y + 3z = 4 is (5, −2, 3), not (5, 2, 3).

Taking the constant as a component. In 5x − 2y + 3z = 4, the 4 says where the plane is, not which way it faces; the normal has only the three coefficients.

Throwing the constant away. (x, y, z) · (5, −2, 3) = 4 is 5x − 2y + 3z = 4; writing = 0 gives the parallel plane through the origin.

Dropping the coefficients. x + y + z = 4 has normal (1, 1, 1), a different plane altogether.

Is a glass panel flat?

Four points need not lie in one plane. In the application below, three corners of a roof panel give two edges, their vector product gives the normal, one corner gives d, and the fourth corner is substituted to decide whether the panel is flat.

Worked example: Checking That a Four-Cornered Glass Roof Panel Is Flat

Question A glass roof panel has corners A(4, 0, 2), B(2, 4, 2), C(4, 2, 1) and D(2, 6, 1), with its edges running AB, BD, DC and CA, in meters, measured from one corner of the building with z up. The glass is flat only if all four corners lie in one plane. (a) Write down a vector equation of the plane through A, B and C. (b) Find the Cartesian equation of this plane, and decide whether the panel is flat.

  1. 1.Take two edges from corner A: AB = −240 and AC = 02−1. They are not parallel, so A, B and C are not in a line.

    ABACABCDAB =−240, AC =02−1
    ABACABCDAB =−240, AC =02−1
    Two edges from A: AB = −240 and AC = 02−1. The dashed lines drop from the corners to the ground.
  2. 2.(a) Start at A and move λ along AB and μ along AC: r = 402 + λ−240 + μ02−1.

    ABACABCDr =402+ a−240+ b02−1a and b: any amounts along the two edges
    ABACABCDr =402+ a−240+ b02−1a and b: any amounts along the two edges
    (a) r = 402 + λ−240 + μ02−1: start at A and move any amount along each edge. The board writes a and b for λ and μ.
  3. 3.A normal is perpendicular to both edges, so take their vector product. The first component is 4 × (−1) − 0 × 2 = −4, the second is 0 × 0 − (−2) × (−1) = −2, and the third is (−2) × 2 − 4 × 0 = −4. So AB × AC = −4−2−4 = −2212, and n = 212 is a simpler normal along the same line.

    nABCDAB × AC =−4−2−4= −2212
    nABCDAB × AC =−4−2−4= −2212
    The vector product of the edges is −4−2−4 = −2212, so n = 212 is a normal: it stands off the panel.
  4. 4.The Cartesian equation is 2x + y + 2z = d, and A lies on it, so d = 8 + 0 + 4 = 12. The plane is 2x + y + 2z = 12. Check: B gives 4 + 4 + 4 = 12 and C gives 8 + 2 + 2 = 12.

    nABCD2x + y + 2z = 8 + 0 + 4 = 12check B: 4 + 4 + 4 = 12, C: 8 + 2 + 2 = 12
    nABCD2x + y + 2z = 8 + 0 + 4 = 12check B: 4 + 4 + 4 = 12, C: 8 + 2 + 2 = 12
    The plane is 2x + y + 2z = d, and A gives d = 12. B and C give 12 as well.
  5. 5.(b) Substitute D: 2 × 2 + 6 + 2 × 1 = 4 + 6 + 2 = 12. D satisfies the equation, so all four corners lie in the plane 2x + y + 2z = 12 and the panel is flat. Check: CD = −240 = AB, so the panel is a parallelogram.

    nABCDD: 4 + 6 + 2 = 12all four corners in one plane: the glass is flat
    nABCDD: 4 + 6 + 2 = 12all four corners in one plane: the glass is flat
    (b) D gives 4 + 6 + 2 = 12, so all four corners lie in 2x + y + 2z = 12 and the panel is flat.

Answer: (a) r = 402 + λ−240 + μ02−1; (b) 2x + y + 2z = 12, and D lies on it, so the panel is flat

Common mistakes

  • Using the position vectors of two corners as the directions in the plane, r = a + λb + μc. The directions must be vectors ALONG the plane, such as AB and AC; a position vector runs from the origin, which is not on the panel.
  • Finding the normal and stopping at 2x + y + 2z, with no constant. The normal only fixes the tilt of the plane; substituting a point on it gives the constant 12, which fixes where the plane is.

More planes and the vector product problems, worked step by step →

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