Rays and Regions on the Argand Diagram

An argument picks a direction, not a place.

A direction from a

z − a is the arrow from a to z, so arg(z − a) is the direction from a to z. Fixing it fixes a direction but leaves the distance free: arg(z − a) = θ is the half-line that starts at a and heads off at angle θ.

For arg(z − 1 − i) = 45°, a = 1 + i. The point 2 + 2i is on the half-line, because 2 + 2i − (1 + i) = 1 + i has argument 45°; so is 3 + 3i.

The point a itself is not on it. At z = 1 + i, z − a = 0, and 0 has no argument, because an arrow of length 0 points nowhere. The half-line is drawn with a hollow circle at its start to show that a is left out.

realimaginaryarg(z − 1 − i) = 45°2 + 2i3 + 3i

arg(z − 1 − i) = 45°: the half-line from 1 + i at 45°, through 2 + 2i and 3 + 3i. The hollow circle at 1 + i marks the start, which is not part of the set.

Only half of the line

The whole line through 1 + i at 45° also runs down and to the left, but those points fail. For z = 0, z − (1 + i) = −1 − i, which points down and to the left, at −135°. Every point on that half has argument −135° measured from 1 + i.

So arg(z − 1 − i) = 45° and arg(z − 1 − i) = −135° are two different half-lines from the same start, pointing opposite ways, and neither includes 1 + i.

With a = 0 the half-line starts at the origin: arg z = 90° is the positive imaginary axis, without 0. The point 3i is on it, and −3i, at −90°, is not.

realimaginary45°−135°0

Two half-lines from 1 + i. The one marked 45° is arg(z − 1 − i) = 45°. The one through 0 is arg(z − 1 − i) = −135°, a different set. Both start hollow at 1 + i.

From the rim to the disc

|z| = 3 is the circle of radius 3. Loosen it to |z| ≤ 3, at most 3 from the origin, and every point inside counts as well as the rim: the locus is the whole disc.

Test points: 2 + 2i is about 2.83 from 0, so it is inside; 3i is exactly 3 from 0, on the rim, and ≤ allows it; 3 + i is √10 ≈ 3.16 from 0, so it is outside. The rim is drawn solid because it belongs to the region.

realimaginary
2 + 2i3i3 + i

The region |z| ≤ 3, shaded, with its rim solid. 2 + 2i is inside, 3i is on the rim and included, and 3 + i is outside.

A strict inequality leaves the rim out

|z − 2 − i| < 2 is every point less than 2 from 2 + i. The rim, exactly 2 away, is not included, so it is drawn dashed. The center 2 + i is in, and so is 3 + 2i, about 1.41 away. The point 4 + i is exactly 2 away, on the dashed rim, and is left out.

Reversing the sign shades the other side: |z − 2 − i| > 2 is everything outside the circle, again with a dashed rim, and |z − 2 − i| ≥ 2 is the outside with the rim included.

realimaginary|z − 2 − i| < 22 + i3 + 2i4 + i

The region |z − 2 − i| < 2: the disc about 2 + i with its rim dashed. 2 + i and 3 + 2i are inside. 4 + i sits on the rim, drawn hollow, because it is exactly 2 away and so not in the region.

One side of a bisector

|z − 2i| = |z + 2i| is the perpendicular bisector of 2i and −2i, which is the real axis. |z − 2i| ≤ |z + 2i| asks for points at least as near 2i as −2i: the half of the plane on 2i’s side, and the bisector itself.

In Cartesian form, x² + (y − 2)² ≤ x² + (y + 2)². The x² cancels, and so do the y² and the 4, leaving −4y ≤ 4y, so y ≥ 0: everything on or above the real axis. The boundary is solid, since ≤ includes it. Test 1 + i: it is √2 from 2i and √10 from −2i, so it is in the region.

realimaginary
2i−2i1 + i

The region |z − 2i| ≤ |z + 2i|: everything on or above the real axis, the solid boundary included. 1 + i is in it, nearer 2i than −2i.

A sector: a distance and a direction together

Two conditions together shade the points that pass both. |z| ≤ 3 with 0 ≤ arg z ≤ 60° is a slice of the disc: within 3 of the origin, and between the direction 0° and the direction 60°. The origin itself has no argument, so it is left out.

Test 2 + i: |2 + i| = √5 ≈ 2.24 ≤ 3, and arg(2 + i) ≈ 26.57°, between 0° and 60°, so it is in the sector. Test 1 + 2i: |1 + 2i| = √5 as well, but arg(1 + 2i) ≈ 63.43°, past 60°, so it is outside. The area is ½r²θ with θ in radians: ½ × 9 × π/3 = 3π/2 ≈ 4.71.

realimaginary02 + i1 + 2i

The sector |z| ≤ 3, 0 ≤ arg z ≤ 60°. 2 + i, at about 26.57°, is inside. 1 + 2i is the same distance out but at about 63.43°, outside the slice. The origin is drawn hollow: it has no argument.

The usual mistakes

Drawing the whole line. arg(z − 2) = 60° is the half-line from 2; the points behind 2 are at −120° from it. For example, 3 + √3 i − 2 = 1 + √3 i is at 60°, but 1 − √3 i − 2 = −1 − √3 i is at −120°.

Including the start. arg(z − 2) = 60° does not contain 2: there z − 2 = 0, which has no argument.

Measuring from the origin. arg(z − a) is the direction from a, so subtract a before finding the angle.

Shading only the rim, or the outside. |z − i| ≤ 2 is the whole disc of radius 2 about i, rim included.

Drawing a strict boundary solid. |z| < 4 leaves out the points exactly 4 away, so its edge is dashed.

A searchlight on a pier

The application below lights the region |z − 1| ≤ 4, 0 ≤ arg(z − 1) ≤ π/4: a sector like the one above, with its vertex moved to the searchlight at 1, radius 4, and angle π/4, which is 45°.

Worked example: A Searchlight on a Pier: Which Boats It Lights, and the Area of Sea It Covers

Question A searchlight stands at the end of a pier, at z = 1 on a map drawn as an Argand diagram with east along the real axis, in kilometers. It lights the region |z − 1| ≤ 4, 0 ≤ arg(z − 1) ≤ π4. (a) Boat P is at 3 + i and boat Q is at 2 + 3i. Which of them is lit? (b) Find the area of sea the searchlight lights.

  1. 1.Move the origin to the searchlight by writing w = z − 1. The region is a sector of radius 4 with its vertex at 1, between the ray going east, arg w = 0, and the ray going north-east, arg w = π4 ≈ 0.785.

    ReImlight at 1pi/4PQw = z − 1: angle 0 to pi/4, radius 4
    ReImlight at 1pi/4PQw = z − 1: angle 0 to pi/4, radius 4
    The lit region is a sector with its vertex at the searchlight, from due east to north-east, 4 km long.
  2. 2.For P, w = (3 + i) − 1 = 2 + i: its distance is |w| = √5 ≈ 2.24 ≤ 4, and its direction is arg w = tan−112 ≈ 0.46 ≤ 0.785. P passes both tests.

    ReImlight at 1pi/4PQw = z − 1: angle 0 to pi/4, radius 4P: w = 2 + i, size√5= 2.24, angle 0.46
    ReImlight at 1pi/4PQw = z − 1: angle 0 to pi/4, radius 4P: w = 2 + i, size√5= 2.24, angle 0.46
    P is √5 ≈ 2.24 km away, in the direction 0.46 radians: inside the sector.
  3. 3.For Q, w = (2 + 3i) − 1 = 1 + 3i: its distance is √10 ≈ 3.16 ≤ 4, but its direction is tan−1 3 ≈ 1.25, which is more than π4.

    ReImlight at 1pi/4PQw = z − 1: angle 0 to pi/4, radius 4P: w = 2 + i, size√5= 2.24, angle 0.46Q: w = 1 + 3i, size√10 = 3.16, angle 1.25
    ReImlight at 1pi/4PQw = z − 1: angle 0 to pi/4, radius 4P: w = 2 + i, size√5= 2.24, angle 0.46Q: w = 1 + 3i, size√10 = 3.16, angle 1.25
    Q is √10 ≈ 3.16 km away, but in the direction 1.25 radians, more than π4 ≈ 0.785.
  4. 4.(a) P is lit. Q is within range but outside the beam, north of the north-east ray, so it is not lit.

    ReImlight at 1pi/4PQw = z − 1: angle 0 to pi/4, radius 4P: w = 2 + i, size√5= 2.24, angle 0.46Q: w = 1 + 3i, size√10 = 3.16, angle 1.25P lit; Q is outside the beam
    ReImlight at 1pi/4PQw = z − 1: angle 0 to pi/4, radius 4P: w = 2 + i, size√5= 2.24, angle 0.46Q: w = 1 + 3i, size√10 = 3.16, angle 1.25P lit; Q is outside the beam
    (a) P is lit; Q is within range but outside the beam.
  5. 5.(b) The sector has radius 4 and angle π4, so its area is 12r2θ = 12 × 16 × π4 = 2π ≈ 6.28 km2. Check: π4 is an eighth of a turn, and an eighth of the whole disc, 16π, is 2π.

    ReImlight at 1pi/4PQ2 piw = z − 1: angle 0 to pi/4, radius 4P: w = 2 + i, size√5= 2.24, angle 0.46Q: w = 1 + 3i, size√10 = 3.16, angle 1.25P lit; Q is outside the beamarea = 1/2 × 16 × pi/4 = 2 pi = 6.28
    ReImlight at 1pi/4PQ2 piw = z − 1: angle 0 to pi/4, radius 4P: w = 2 + i, size√5= 2.24, angle 0.46Q: w = 1 + 3i, size√10 = 3.16, angle 1.25P lit; Q is outside the beamarea = 1/2 × 16 × pi/4 = 2 pi = 6.28
    (b) The sector's area is 12 × 42 × π4 = 2π ≈ 6.28 km2.

Answer: (a) P is lit; Q is not, being outside the beam; (b) 2π ≈ 6.28 km2

Common mistakes

  • Testing arg z instead of arg(z − 1): for Q, arg(2 + 3i) ≈ 0.98 looks nearer the beam. The angle is measured at the searchlight, so the searchlight's position is subtracted first.
  • Calling Q lit because it is only 3.16 km away. The region needs the distance AND the direction to be right; Q passes the first test and fails the second.

More the complex plane problems, worked step by step →

Practice Rays and Regions on the Argand Diagram in the app