Many angles, one answer
The equation has many solutions. Between 0° and 360° there are two, 30° and 150°. A full turn brings each point on the unit circle back to the same place, so 30° + 360° = 390° and 150° + 360° = 510° are solutions too, and so are 30° − 360° = −330° and 150° − 360° = −210°. There are infinitely many.
A calculator key can only show one angle. So each inverse function, , and , is defined to give one agreed angle. That angle is called the principal value. , and 30° is the principal value of .
sin x = 0.5 crosses the circle at 30° and 150°; turn n = 0 adds 360° × 0 to each, x = 30°, 150°
Set sin x = 0.5 and turn n to 1
The level line at height 0.5 cuts the circle at 30° and 150°, and cuts the wave twice in every turn. Turn n to move both solutions a whole turn along, to 390° and 510° or to −330° and −210°. Every dot on the wave has a sine of 0.5.
The window for
To pick one angle for each value, choose a stretch of angles, a window, in which the sine takes every value from −1 to 1 exactly once. Then every value has exactly one angle in the window, and that angle is the one gives.
The window for is −90° to 90°. Across it the graph of rises steadily from −1 at −90°, through 0 at 0°, to 1 at 90°, so it reaches each value once. The window also holds every acute angle, so gives the same answer here as it did for an angle in a right triangle.
A positive value gives an angle between 0° and 90°, and a negative value gives an angle between −90° and 0°: .
The graph of from −90° to 90°, one square across for every 90°. It rises from −1 to 1 and meets every height between them exactly once.
The window for
The same window does not work for the cosine. Between −90° and 90° the cosine rises from 0 to 1 and falls back to 0, so cos 60° and cos (−60°) are both ½, and no angle in that window has a negative cosine.
The window for is 0° to 180°. Across it the graph of falls steadily from 1 at 0°, through 0 at 90°, to −1 at 180°, so it reaches each value from −1 to 1 once. It also holds every acute angle.
So never gives a negative angle. A positive value gives an angle between 0° and 90°, and a negative value an angle between 90° and 180°: .
The graph of from 0° to 180°, one square across for every 90°. It falls from 1 to −1 and meets every height between them exactly once.
The window for
The tangent takes every value, from very large negative numbers to very large positive ones, on the single branch of its graph between −90° and 90°. So the window for is . The ends are left out because tan 90° and tan (−90°) do not exist.
Like , gives a negative angle for a negative value: .
In short: gives an angle from −90° to 90°, an angle from 0° to 180°, and an angle between −90° and 90°. The inverse functions are also written arcsin, arccos and arctan.
The principal value, then the symmetry
To solve an equation in a range, take the principal value from the inverse, then use the symmetry of the graph for the other angles, then add or subtract 360° until every angle in the range is found.
Solve for . The principal value is . The sine graph is symmetrical about 90°, so the second angle is 180° − 30° = 150°. The solutions are 30° and 150°.
Solve for . The principal value is . The cosine graph is symmetrical about 180°, so the second angle is 360° − 120° = 240°. Check: cos 240° = −0.5.
Solve for . The principal value is , to 2 decimal places, which is outside the range. Adding 360° gives 342.54°. The second angle is 180° − (−17.46°) = 197.46°. The solutions are 197.46° and 342.54°.
Solve for . The principal value is , outside the range. The tangent repeats every 180°, so the solutions are −45° + 180° = 135° and −45° + 360° = 315°.
The inverse undoes the ratio only inside its window
, so taking the sine of the inverse sine gives the number back. The other order does not always work. sin 150° = 0.5, so , not 150°.
The inverse returns the angle in its window, whatever angle the sine came from. That is why the second angle, and every angle a whole turn away, has to come from the symmetry and not from the calculator.
The usual mistakes
Giving an angle outside the window as the value of the inverse. 150° has a sine of 0.5, but is 30°, because 150° is not between −90° and 90°.
Dropping the sign. is −30° and is −45°. For negative value gives an obtuse angle: , not −120° and not 60°.
Stopping at the principal value. In a range such as 0° to 360°, the equation usually has a second solution, and the principal value may itself be outside the range.
When the angle is 12x
In the application below, the height of a Ferris wheel rider x minutes after boarding is h = 20 − 18 cos (12x)°. Setting h = 29 gives cos (12x)° = −½, an equation in the angle 12x, not in x.
Find every value of the angle 12x first, and only then divide by 12. The first hour is , so the angle 12x runs from 12 × 0 = 0° to 12 × 60 = 720°, which is two full turns. Each turn holds two angles with a cosine of −½, the principal value and its pair, so there are four values of 12x, and four times.
Worked example: When a Ferris Wheel Rider Is High Above the Ground
Question A rider boards a Ferris wheel at its lowest point. Her height above the ground, h meters, x minutes after boarding is h = 20 − 18 cos (12x)°. (a) At what times in the first hour is she exactly 29 m above the ground? (b) For how long in each turn of the wheel is she higher than 29 m?
1.Set the height equal to 29: 20 − 18 cos (12x)° = 29, so −18 cos (12x)° = 9 and cos (12x)° = −12.
Set the height equal to 29: −18 cos (12x)° = 9, so cos (12x)° = −12. 2.The principal value is cos−1(−12) = 120°. The cosine curve is symmetrical about 180°, so the other angle in one turn with the same cosine is 360 − 120 = 240°.
The principal value is 120°, and the other angle in one turn is 360 − 120 = 240°. 3.In the first hour 0 ≤ x ≤ 60, so the angle 12x runs from 0° to 720°, two full turns. Adding 360° to each angle gives four solutions: 12x = 120, 240, 480 and 600.
In the first hour 12x runs to 720°: 12x = 120, 240, 480, 600. 4.(a) Divide each angle by 12: she is exactly 29 m up at x = 10, 20, 40 and 50 minutes after boarding.
(a) x = 10, 20, 40 and 50 minutes, where the curve crosses the line h = 29. 5.Between x = 10 and x = 20 the cosine is less than −12, so the height is more than 29 m. (b) She is higher than 29 m for 20 − 10 = 10 minutes in each 30-minute turn. Check: at x = 15, h = 20 − 18 cos 180° = 20 + 18 = 38 m, the top of the wheel.
(b) The curve is above h = 29 from x = 10 to x = 20: 10 minutes in each turn.
Answer: (a) 10, 20, 40 and 50 minutes after boarding; (b) 10 minutes
Common mistakes
- Giving only x = 10, the principal value divided by 12. The cosine has two angles in every turn, and the hour holds two turns of 12x, so there are four times.
- Looking for angles between 0° and 360° only. That range of 12x covers just the first 30 minutes; the range for 12x is twelve times the range for x, so it runs to 720°.